© Reinier Reynhout
© Artur Saljukov
© Tiago Sillos
© Meike Schneider
© Carlos Marenco
© Denis Brooks
© Fabian Flenker
© Rostilav Nikolaev
© Léandre Hounnaké
© Manuel Peter
© Daniel Linard

 

 

There's a winner amongst the winners!

Many great entries have reached us in 2016, which didn´t make it easy for our jury to make a decision and choose our 3D Artist of the Year. But the decision has been made and we are very proud to present our 3D Artist of the Year 2016, Léandre Hounnaké with his amazing Southern Ground Hornbill! Congratulations! Read the interview on the making of this stunning realistic image on our blog!

 


Prizes

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The winner receives 500 Renderpoints worth USD 589.80 to explore our massive computing power of 5000 CPUs through the cloud.



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The winning picture will be in our full-page print ad of 3D Artist magazine!



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The winner will be featured in an article on CGSociety!



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Our 3D Artist of the Year's image will be featured on the back cover of 3D World magazine!




Gallery

© Reinier Reynhout
© Artur Saljukov
© Tiago Sillos
© Meike Schneider
© Carlos Marenco
© Denis Brooks
© Fabian Flenker
© Rostilav Nikolaev
© Léandre Hounnaké
© Manuel Peter
© Daniel Linard

Artists

Reinier Reynhout

Reinier Reynhout
February 2016

"It should be one very large scene with many details. We wanted to create it so that you could walk around the car like a photographer and take a shot. It´s actually a 360 degrees scene."

> Read the full interview

Artur Saljukov

Artur Saljukov
March 2016

"As for materials, I never download materials, I create all my shaders myself, I really like going deep to understand how things work and try to make stuff look as realistic as possible."

> Read the full interview


Tiago Sillos
April 2016

"Our passion is to show the wonderful play of light in every day life. Susan helps me to focus on work and points me in the right direction to make the best out of each composition I create."

> Read the full interview

Meike Schneider

Meike Schneider
May 2016

"I love creating cartoony artwork, especially characters like "Little Mary", my winning image. But I don´t want to be good in only one style so I try to also create photorealistic and fantasy artwork."

> Read the full interview

Carlos Marenco

Carlos Marenco
June 2016

"It can help a lot to collect previous ideas, inspirational designs, furnitures, materials and all necessary information about your customer beforehand to get better results."

> Read the full interview

Denis Brooks

Denis Brooks
July 2016

We liked the subtle lighting, the warm colors and dirty textures in Denis image. It really captures the outdoor feel and tells you to get off the computer into your own adventure.

No interview available

Fabian Flenker

Fabian Flenker
August 2016

"I wanted to make something completely different with lots of modeling and texturing work included. Something quite colorful and fantasy like."

> Read the full interview

Rostilav Nikolaev

Rostilav Nikolaev
September 2016

"As usual, I did an extensive research, as I wanted to create a very detailed visualization. I looked up archival photographs and drawings, watched movies."

> Read the full interview

Léandre Hounnaké

WINNER
Léandre Hounnaké
October 2016

"Generally, my eyes are my main "tools". Working in the field of photorealism, careful observation of the real world and research are very important in order to achieve high-grade realistic results."

> Read the full interview

Manuel Peter

Manuel Peter
November 2016

"I'm very happy about my image winning the contest. It means a lot to me when my images are appreciated. Additionally, it would be awesome if they made people reflect on the topic."

> Read the full interview

Daniel Linard

Daniel Linard
December 2016

"I am a dreamer, I love what I do, and I hope to be able to touch people with my work. I hope that I can even help a person to reflect on oneself. The jobs I enjoy doing most are the ones where I can send a message."

> Read the full interview

 

Jury

We're very happy to introduce to you our high-class RebusFarm 3D Artist of the Year 2016 jury! They will be asked to give feedback on our great entries this year and elect a winner which will be announced by the beginning of 2017.

 

Ian Dean
3D World

Ian Dean has been a journalist for 20 years, having written and edited international magazines in the video game and art industries. He has been editor of 3D World magazine for four years now and is passionate about art, technology and all things CG.

Manny Fragelus
CGSociety

Manny Fragelus is founder and program director of CGMA and CGworkshops. Besides leading the academic direction for both schools Manny is also the host of the popular webinar series "Industry Sessions" for CGSociety's CGS-tv. This series give participants the opportunity to interact directly with some of the best artists in the industry. Ranging from the entire character art team from Naughty Dog to a panel with some of the best FX artists from Blizzard, MPC and ILM. Manny has over 17 years of experience working in the games, films and animation industry. His recent job was modeling lead at Dreamworks Feature Animation for the last 11 years.

Stephen Holmes
3D Artist magazine

Steve has been editor of world-renowned monthly magazine 3D Artist for over two years and spends his days working with the best studios and individual artists from around the world. He's extremely proud to be part of the fun, dynamic and excellence-driven 3D community.

Ralph Huchtemann
RebusFarm

Ralph, who originally completed a degree in mechanical engineering at RWTH Aachen, started in the 3D business in 1995 by founding the 3D animation company RebusMedia and working as a successful 3D artist. During that time he produced hundreds of animations and visualizations for B2B communication and commercials. About ten years later Ralph founded RebusFarm to solve the problem of lacking computer power that 3D artists are experiencing in general. He started with a clear vision of how to approach the issue.

Jeff Mottle
CG Architect

Jeff Mottle is the founder of CGArchitect Digital Media Corporation, the leading online magazine and user community for architectural visualization professionals. He also co-founded the CGschool, that caters exclusively to architectural visualization professionals. Having worked in the industry since 1996, Jeff has been involved in developing and speaking at conferences around the world. He is immersed in many areas of the industry and actively pursues initiatives that help promote the growth of the field, including CgArchitect´s yearly Architectural Visualization competition and 3D Awards.

Rob Redman
Pariah Studios

Rob Redman is creative director at a boutique animation and vfx studio in the UK called Pariah Studios, working across TV, print and film. The studio has worked on projects for the music industry, international technology brands and governments. While not in the studio Rob can be found presenting at events from Siggraph and FMX to THU TV, or running training courses. His background in photography lends itself to his love for realistic rendering and building physically based material.

Rusko Ruskov
VP Production and Delivery, Chaos Group

Rusko Ruskov is an industry renowned expert on 3D visualization with over 10 years of professional experience in rendering, movie and broadcast media VFX, automotive, product and character design. He leads Chaos Group’s 3D visualization team and is responsible for the product’s performance excellence of V-Ray since its early days. 3D artist with great passion for innovative technologies that blur the line between reality and art, Rusko has been a guest speaker at industry conferences such as Siggraph, Siggraph Asia, FMX, Animago, CG Event, and had juried at many rigorous and renowned CG competitions.

Lyudmil Vanev
CG Specialist, Chaos Group

Lyudmil Vanev is a CG professional with more than 10 years experience in the field of architectural visualization, animation and visual effects. Before joining Chaos Group, he worked as a CG specialist and compositor at some of the biggest VFX studios in Bulgaria. Lyudmil joined the Chaos Group CG team in 2014 and since then he's focused on helping companies and professionals get the best out of V-Ray rendering engine.