Blog da Fazenda Render
Confira em nosso blog render farm todas as informações sobre nosso concurso Artist of the Month, RebusArt características, elaboração de artigos e ofertas especiais.
RebusArt featuring Ricardo Barreto
quarta-feira, 13 março 2024 by Vasilis KoutlisWe are proud to introduce Ricardo Barreto, the latest addition to the Rebus renderfarm family and our second featured artist of the year 2024! A skilled 3d generalist with a graphic design background and a thirst for continuous learning as he is currently studying architecture. His submission to our campaign, the ‘Green Loft NY,’ combines a modern interior style and a sustainable approach to interior design.
In our interview, Ricardo talks a bit about himself, his new project, and a small showcase of other works he has done in the past.
The Best Render Engines for 3ds Max: From Arnold to V-Ray
quarta-feira, 28 fevereiro 2024 by Vasilis KoutlisIn this article, we showcase some of the best 3ds Max render engines out there. Learn about their history and most important features, and enjoy showreels that describe their abilities. We also answer which one is the best. You know... a renderer is only as good as the artist behind it!
Cinema 4D vs. Blender: Choosing the Right 3D Software
segunda-feira, 26 fevereiro 2024 by Nicole Holt3D artists across all levels and industries continuously engage in discussions surrounding the optimal 3D software to bring their creative visions to life. With the dynamic and ever-evolving landscape of digital artistry, the choice of software becomes paramount in realizing intricate designs and immersive animations. Among the most debated options are Blender and Cinema 4D, which is why we decided to conduct an in-depth examination of these two 3D softwares.
The Making of ''Mohave Valley'' by Phil Buerer
quarta-feira, 21 fevereiro 2024 by Phil BuererOpen Spaces with clean lines consist of the view of Mid-Century Modern Architecture. Sometimes seen as cold and unattractive, mid-century modern designs were a byproduct of post-war optimism and reflected the USA's commitment to building a new future with modern materials such as reinforced concrete, glass, and steel for simple forms and unadorned facades. In this making-of article, Phil Buerer from Guachinarte, based in Switzerland, explains how he started creating images of mid-century modern architecture with a special focus on Palm Springs, California, after his client's request. Enjoy it!
The Making of ''Oberon Residence'' by Ylli Kastrati
quarta-feira, 07 fevereiro 2024 by Ylli KastratiOberon Residence is an architectural project designed by MVM Architecture and visualized by Vizualizime Arkitekture. Ylli Kastrati and Remi Ferazini worked together in their studio to present a pleasant set of architectural visualization images, and they kindly offered us the opportunity to share their workflow through this making-of-article. Enjoy the process!
RebusFarm Giveaway of 2000 RenderPoints
quinta-feira, 01 fevereiro 2024 by Nicole HoltFrom February 1st - 14th, 2024, RebusFarm has an incredible Giveaway
of 2000 RenderPoints worth 2000 Euros!
Redshift vs. Octane: Which Enhances Cinema 4D Workflow The Best?
quarta-feira, 31 janeiro 2024 by Vasilis KoutlisWell, we're already bored! This comparison between the several well-known render engines in our market, like Redshift and Octane, is a perceptual and widespread question that found its roots more than 20-25 years ago. Do you remember something similar? "Scanline vs. Metal Ray" for the veterans and "V-Ray vs. Corona" for the newcomers? We are sure it will go this way for the following decades, even if we speak of CPU, GPU, or another possible upcoming rendering technology.
Render My Podcast #1 with Ian Spriggs
quinta-feira, 25 janeiro 2024 by Nicole HoltIntroducing Render My Podcast, a new journey led by RebusFarm! Like never before, a new chapter in our content has begun, where we provide a stage for captivating conversations, insightful narratives, and untold stories from remarkable 3D artists. Get ready to immerse yourself in 3D art from a different perspective.
The Making of ''Living Room in London'' by Santo Logozzo
quarta-feira, 24 janeiro 2024 by Ever SanchezIn this makin-of article Santo Logozzo, an Italian architect and 3D artist, explains how to conquer the proper mindset when you try to do it photorealistic. A beautiful and harmonic interior living room painted with nicely combined earth tones and properly placed decorative objects give this interior shot a unique and pleasant style. Additionally, some basic photography knowledge could finally be one of the keys to successfully presenting a beautiful 3d project!